Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team develops creative engine features and the latest tools that let our game makers create stunning games. We're honored to have thousands of game developers worldwide using Frostbite as they create some of the industry's best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.
What work needs to get done:
The mission of the Procedural team is to develop state-of-the-art procedural technologies into Frostbite to help game teams around the world build bigger and better games.
Reporting to the Engineering Manager, you will work on procedural tools and workflows ranging from mesh processing to world editor and DCC integration.
You will build high-quality code, review code and designs written by other software engineers, and work with game teams to help them improve existing and develop new technologies.
Bachelor's degree or higher in Computer Science, Engineering or Software Engineering or equivalent
High level of proficiency with C++, and a good understanding of C#
2+ years of professional software development experience
Experience designing maintainable, structured and documented code
Experience with object-oriented design patterns and test-driven development
Understanding of multithreaded architectures and synchronization principles
Excellent debugging skills
Electronic Arts Inc. is a global leader in interactive entertainment. We develop and deliver games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres.
We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together experienced people that combine creativity, innovation, and passion. We immerse our employees into an inclusive culture and provide opportunities for learning and leading that allow our employees to do the most impactful and rewarding work of their careers.