Over the last twenty years we've entertained millions of players around the world with our award-winning and massively entertaining games. We are a team of accomplished people who create games with joy and passion.
At Criterion, we place enormous value on creative collaboration, fresh ideas, and unique perspective. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another.
Criterion's latest game is Need For Speed: Unbound, with its very bold stylized look for characters and driving effects, and a photorealistic world and vehicles. We think it looks awesome.
The Challenge Ahead
Criterion is looking for an accomplished UX expert, someone with a formal or practical training in all the psychological and design principles, and methodologies surrounding UCD, from research methodologies to heuristic evaluation.
What You'll Do:
Report directly to the UX Director.
Gather and elicit requirements, with Game Design and Franchise teams.
Work with our dedicated UX Research team to construct and document research that informs design decisions, at all stages of the development cycle.
Use the research and requirements to design player experiences, on well-known AAA games using standard UX tools (personas, journeys, wireframes, interaction design, information architecture, prototypes, metrics).
Represent the User Experience Design craft, and find ways to educate us in UX methods and design principles.
Oversee the design, and work with the entire team to bring these experiences to life throughout the development lifecycle, and find pragmatic solutions when challenges arise.
Ensure your experiences meet our UX/Game Design goals.
What We're Looking For:
Passionate about computer games, player experience and the UCD process.(User centered design process)
4+ years of professional user centered design experience.
Full knowledge of the theoretical and practical UX design rules (e.g. heuristics), with evidence of application.
Knowledge of UX Research tools and methods (e.g. personas, journey mapping, use cases, competitor analysis, surveys, etc.). When to use one over another etc.
Create detailed UI specifications, that can convey complex design details to colleagues from all disciplines.
You will have created prototypes (low or hi fidelity) using standard prototyping tools (e.g. PowerPoint, Visio, Balsamiq, Sketch, Adobe XD, Figma, Axure, Unity, and Unreal)
You do not have to have made a video game before (personally or professionally), but do tell us if you have.
Committed to inclusive design, including accessibility.